38 lines
875 B
GDScript
38 lines
875 B
GDScript
extends Control
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# Called when the node enters the scene tree for the first time.
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func _ready():
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$AnimationPlayer.play("RESET")
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func resume():
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get_tree().paused = false
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$AnimationPlayer.play_backwards("blur")
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func pause():
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get_tree().paused = true
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$AnimationPlayer.play("blur")
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func Esc():
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if Input.is_action_just_pressed("pause") and get_tree().paused == false:
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pause()
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elif Input.is_action_just_pressed("pause") and get_tree().paused == true:
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resume()
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# This button will resume the game.
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func _on_resume_pressed():
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resume()
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# This button will restart the game, 0 to 0.
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func _on_restart_pressed():
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resume()
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get_tree().reload_current_scene()
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# This is a quit button, this will close the game completly.
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func _on_quit_pressed():
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get_tree().quit()
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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Esc()
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