28 lines
551 B
GDScript
28 lines
551 B
GDScript
extends Sprite2D
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var score := [0, 0]# 0:Player, 1: CPU
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# Speed at which the paddles move.
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const PADDLE_SPEED : int = 500
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# goal sound
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@onready var scorePlayerSound = $scorePlayer
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@onready var scoreCpuSound = $scoreCPU
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func _on_ball_timer_timeout():
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$Ball.new_ball()
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func _on_score_left_body_entered(body):
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score [1] += 1
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$Hud/CPUScore.text = str(score[1])
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scoreCpuSound.play()
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$ballTimer.start()
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func _on_score_right_body_entered(body):
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score [0] += 1
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$Hud/PlayerScore.text = str(score[0])
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$ballTimer.start()
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scorePlayerSound.play()
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