20 lines
730 B
GDScript
20 lines
730 B
GDScript
extends StaticBody2D
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var win_height : int
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var p_height : int
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# Called when the node enters the scene tree for the first time.
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func _ready():
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win_height = get_viewport_rect().size.y
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p_height = $ColorRect.get_size().y
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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if Input.is_action_pressed("ui_up"):
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position.y -= get_parent().PADDLE_SPEED * delta # get_parent() allows calls from variables from parent scripts. In this case Player is the child to Main the parent.
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elif Input.is_action_pressed("ui_down"):
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position.y += get_parent().PADDLE_SPEED * delta
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# Limit paddle movement to the window
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position.y = clamp(position.y, p_height / 2, win_height - p_height / 2)
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