27 lines
749 B
GDScript
27 lines
749 B
GDScript
extends StaticBody2D
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var ball_pos : Vector2
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var dist : int
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var move_by : int
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var win_height : int
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var p_height : int
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# Called when the node enters the scene tree for the first time.
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func _ready():
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win_height = get_viewport_rect().size.y
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p_height = $ColorRect.get_size().y
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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# move the paddle towards the ball
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ball_pos = $"../Ball".position
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dist = position.y - ball_pos.y
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if abs(dist) > get_parent().PADDLE_SPEED * delta:
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move_by = get_parent().PADDLE_SPEED * delta * (dist / abs(dist))
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else:
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move_by = dist
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position.y -= move_by
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# limit paddle movement to window
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position.y = clamp(position.y, p_height / 2, win_height - p_height / 2)
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