extends StaticBody2D var ball_pos : Vector2 var dist : int var move_by : int var win_height : int var p_height : int # Called when the node enters the scene tree for the first time. func _ready(): win_height = get_viewport_rect().size.y p_height = $ColorRect.get_size().y # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): # move the paddle towards the ball ball_pos = $"../Ball".position dist = position.y - ball_pos.y if abs(dist) > get_parent().PADDLE_SPEED * delta: move_by = get_parent().PADDLE_SPEED * delta * (dist / abs(dist)) else: move_by = dist position.y -= move_by # limit paddle movement to window position.y = clamp(position.y, p_height / 2, win_height - p_height / 2)