9 lines
238 B
Plaintext
9 lines
238 B
Plaintext
|
shader_type canvas_item;
|
||
|
uniform sampler2D SCREEN_TEXTURE: hint_screen_texture, filter_linear_mipmap;
|
||
|
|
||
|
uniform float lod: hint_range(0.0, 5) = 0.0;
|
||
|
|
||
|
void fragment(){
|
||
|
vec4 color = texture(SCREEN_TEXTURE, SCREEN_UV, lod);
|
||
|
COLOR = color;
|
||
|
}
|